It's the final foot patrol as a security person in Aquatic Central gallery, you've been pushed to the side career wise in spite of your numerous successful and dangerous adventures in service of the Order's Naval branch-you suspect your recent clash with Unit 73 officers in a recent operation might have something to do with it.  Deciding to move on and explore new frontiers-you recently applied to be transferred to the Order's space program-while much of the aerospace program is classified-friends have whispered of amazing technological wonders and new frontiers and you are curious to see what is going on.  Service in the Mechanist Order has been a dangerous ordeal at times and the Order is far from perfect-however you are still confident  that it has the Builder's blessing in spite of it's flaws.

Obj

-Today you leave for your new assignment after your shift, make your final patrol through the various galleries and displays, once you have fulfilled your final patrol stop by the Gear Cafe to grab a quick snack before heading to the mini-subs parked in the underwater hangar-no need to rush it will be a couple of hours until they get the airlock door finally fixed.

Conv 

-a whispered conversation between a couple of officers in the food court mentioning Unit 73 had come under increasing scrutiny as well as hints that they have been involved with many illicit activities in the past.

-a final goodbye from your supervisor wishing you luck in your new assignment

-a fellow soldier giving well wishes and telling you to brush up on your technical skills-you'll need them

Notes

This is my old art galley demo with objectives and considerably expanded (with mulit's from Cardia1's missions) the idea was to expand the original gallery into a mall type area with lots of places to eat and observe the sea life through large windows.  Lots of neon lights were to go in the food court (think crazy Blade runner imagery) as well as a docking area where small sub objects (from Anna to the rescue by cardia1) would be waiting to ferry personnel to and from the base or other aquatic facilities.  Additional unopenable doors leading to glass tubes (sliptip style objects) going across the sea bed would be great to give the illusion that the place stretches WAYYY beyond your immediate surroundings on the sea floor
